commander philosophy
Why Don't We Like Infinite Combos?
Why do Commander players hate infinite combos? A look at competitive expectations, telegraphing, and what really makes a win feel earned.
Does Every Commander Deck Need a Combo?
Does every Commander deck need a combo? A look at where synergy ends and combo begins, and why the line is blurrier than it seems.
Which Combo Should You Run?
What separates a combo from a synergy? Which combos belong in which Bracket? A Commander Philosophy look at building, and cutting, combos.
Building Combos for Casual Commander
How the Bracket system handles combos, the difference between organic and inorganic combos, and when a combo deck stops being just a deck with a combo.
Why I Play Lightning Greaves Less and Less
Is Lightning Greaves still worth a slot in Commander? When protection packages help, when they slow you down, and what to run instead.
When Is Kingmaking Allowed?
What does kingmaking say about a Commander player? Alex takes a deep dive into the politics and philosophy of choosing who wins when you can't.
How Much Information Should Be Shared During Rule Zero?
Bracket 3 is the most contested bracket in Commander. Here's why it tends to keep splitting into two unofficial sub-brackets during gameplay conversation.
Why Aren’t Commanders Game Changers?
This week's Commander Philosophy digs into kill-on-sight commanders, the Game Changer list, and why drawing all the attention isn't the same as being the strongest
Does Secrets of Strixhaven Have any Game Changers?
Secrets of Strixhaven has a lot of fun and powerful cards. But do any of them deserve Game Changers status? Let's take a look.
Can the Commander Ban List Be Dramatically Downsized?
With the Commander Bracket System in place, it's time to reevaluate the ban list. Can we unban most of the banned cards?









